Profile Dossier

AGENT DOSSIER SUMMARY

Subject is a mission-ready Game Developer and Producer, cleared for end-to-end execution across Technical Design, Gameplay Programming, and Cinematic Art. He deploys adaptive narrative frameworks, state-driven gameplay systems, and production-safe implementations that hold up under performance and memory constraints.

M20: Face of the Franchise

Game Developer

WORLDWIDE/USA

davidrchaverri@gmail.com

in/davidrchaverri/

Design · Gameplay · Scenarios

Scenarios · Engines · Gameplay

Madden 20

Madden 20

Conceptualized, programmed, and implemented responsive storylines as dynamic events that reflected player performance and enhanced overall engagement. Responsibilities included building branching dialogue, scripting interactive systems, and ensuring narrative cohesion across gameplay experiences.

Credits

  • Madden 20
  • M20: Face of the Franchise
Madden 20: Coach

Face of the Franchise

Contributed to the development of the all-new mode “Face of the Franchise: QB1”, following the journey of a player-created quarterback from the College Football Playoff through the NFL Draft and career progression.

Credits

  • Madden 20
  • M20: Face of the Franchise
Batman

Batman S2: The Enemy Within

Developed interactive systems and narrative mechanics that enhanced puzzle-solving, cinematic interactivity, and player-driven choice.

Credits

  • Ep1: The Enigma
  • Ep2: The Pact
  • Ep3: Fractured Mask
  • Ep4: What Ails You
  • Ep5: Same Stitch
Game of Thrones

Game of Thrones: A Telltale Games Series

Worked from pre-production through the finale on Game of Thrones, during which the Telltale Tool underwent major updates to animation, lighting, and VFX systems. A central challenge was optimizing memory usage while ensuring cinematic fidelity.

Credits

  • Ep1: Iron From Ice
  • Ep2: The Lost Lords
  • Ep3: The Sword in the Darkness
  • Ep4: Sons of Winter
  • Ep5: A Nest of Vipers
  • Ep6: The Ice Dragon

Programming · Mechanics · Game Engines

Programming · Combat Design· Interactions

The Walking Dead: Season 3

The Walking Dead S3: A New Frontier

Enhanced Episode 4: “Thicker Than Water” by scripting gameplay elements that supported story flow and player choice. Balanced pacing through points of interest and interactive decision-making.

Credits

  • Ep1: Ties That Bind
  • Ep2: Ties That Bind(Part 2)
  • Ep3: Above The Law
  • Ep4: Thicker Than Water
  • Ep5: From The Gallows
Guardians of the Galaxy

Marvel Guardians of the Galaxy: The Telltale Series

Provided targeted gameplay programming support for fight sequences and new mechanics. Assisted with combat scripting and mechanical implementation under tight deadlines.

Credits

  • Ep1: Tangled Up in Blue
  • Ep2: Under Pressure
Minecraft: Story Mode

Minecraft: Story Mode

Subject designed, prototyped, and implemented dynamic storylines using the Scenario Engine, including branching dialogue and event-driven sequences that respond to player performance and choices. Systems were authored for replay value, personalization, and reliable runtime behavior across varied game states.

Credits

  • Ep1: The Order of the Stone
  • Ep2: Assembly Required
  • Ep4: A Block and a Hard Place
Tales from the Borderlands

Tales from the Borderlands

Engineered branching fight logic for the climactic boss encounter. Provided targeted gameplay programming support for fight sequences and new mechanics.

Credits

  • Ep5: The Vault of the Traveler

Camera · Performance · Direction

Camera · Performance · Visual Storytelling

The Wolf Among Us

The Wolf Among Us

Adapted the Fables comic series into a noir-inspired five-episode thriller, following Bigby Wolf as sheriff of Fabletown.

Credits

  • Ep1: Faith
  • Ep2: Smoke and Mirrors
  • Ep3: A Crooked Mile
  • Ep4: In Sheep’s Clothing
  • Ep5: Cry Wolf
The Walking Dead: Michonne

The Walking Dead Michonne

Leveraged upgrades to the Telltale Tool to deliver visually compelling and emotionally charged gameplay.

Credits

  • Ep1: In Too Deep
  • Ep2: Give No Shelter
  • Ep3: What We Deserve
The Walking Dead: Season 2

The Walking Dead S2

Brought emotional weight to Clementine’s journey as she matured into a resilient survivor amid increasingly dire threats.

Credits

  • Ep1: All That Remains
  • Ep2: A House Divided
  • Ep3: In Harm’s Way
  • Ep4: Amid the Ruins
  • Ep5: No Going Back
The Walking Dead: 400 days

The Walking Dead S1

As a QA Tester, Subject tested the quality, integrity and playability of a Game of the Year (GotY) award title.

Credits

  • Ep6: 400 days

Qualifications · Proficiencies · Skills

Professional Roles

Technical Designer

Transforms story intent into playable systems. Builds responsive narrative infrastructure where dialogue, events, and game state react to player performance without breaking cohesion.

  • Dynamic storytelling via event-driven systems
  • Scenario scripting and branching structures
  • Narrative cohesion across gameplay and player choice
  • Complex system integration and state management

Content Programmer

Ships interactive content at production speed inside proprietary tooling. Converts design and direction into reliable mechanics, sequences, and systems that feel polished under player hands.

  • Scripting and implementation of levels, mechanics, and environments
  • Gameplay systems: QTEs, movement, combat, dialogue, and interactions
  • VFX implementation and character damage states
  • Memory and performance awareness under evolving engine constraints

Cinematic Artist

Controls the “camera and heartbeat” of a scene. Directs performances, pacing, and visual composition to land emotion, clarity, and tension while maintaining interactive continuity.

  • Camera staging direction and pacing control
  • Character performance (acting beats, timing, focus)
  • Seamless cut-scenes and interactive dialogue sequences
  • Maintaining intensity without losing narrative clarity

Expertise & Skill Proficiencies

Technical Design
Advanced
Progression, game balance, interactivity
Gameplay Programming
Advanced
State machines, combat logic, core loops.
Cinematics/Direction
Advanced
Camera language, scene pacing, story beats.
Production & PM
Advanced
Scopes, milestones, documentation delivery.
Engine/Pipeline
Proficient
Development Cycles, content workflows.
UX/UI/HUD
Proficient
Readable layout, responsive panels, motion cues.
3D/Animation
Proficient
3D Objects, texturing, animation.
Teamwork/Leadership
Proficient
Development Cycles, content workflows.

Production · Direction · Execution

  • Game Developer
  • Technical Designer
  • Content Programmer
  • Cinematic Artist
  • Project Manager
  • Client Delivery Operations